They told David it was impossible – that even the Reckoners had never killed a High Epic. Yet, Steelheart – invincible, immortal, unconquerable – is dead. And he died by David’s hand.
Eliminating Steelheart was supposed to make life more simple. Instead, it only made David realize he has questions. Big ones. And there’s no one in Newcago who can give him the answers he needs.
He found some of those answers in FIREFIGHT. Now, he has to decide what to do with them . . .
Calamity is about what you do to fill your heart once you have vengeance.
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The Chronicles of St Mary’s Boxset Vol 1 includes bestsellers Just One Damned Thing After Another, A Symphony of Echoes and A Second Chance. Buy this bundle today for only £1.00.
Just One Damned Thing After Another – A madcap new slant on history that seems to be everyone’s cup of tea… Behind the seemingly innocuous façade of St Mary’s, a different kind of historical research is taking place. They don’t do ‘time-travel’ – they ‘investigate major historical events in contemporary time’.
A Symphony of Echoes – Max and the team visit Victorian London in search of Jack the Ripper, witness the murder of Archbishop Thomas a Becket in Canterbury Cathedral, and discover that dodos make a grockling noise when eating cucumber sandwiches. But they must also confront an enemy intent on destroying St Mary’s – an enemy willing, if necessary, to destroy History itself to do it.
A Second Chance – St Mary’s is back and nothing is going right for Max. The action jumps from an encounter with a mirror-stealing Isaac Newton to the bloody battlefield at Agincourt. Discover how a simple fact-finding assignment to witness the ancient and murderous cheese- rolling ceremony in Gloucester can result in CBC – concussion by cheese.
So, make the tea, grab the chocolate biscuits, settle back and discover exactly why the entire history department has painted itself blue…
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There once was a man who lived a life so strange, it had to be true. Only he could see what no one else can: the darkness inside, the real monster within. And he’s the one who must stop them. This is his calling. This is his duty. This is the life of a Grimm.
A mysterious creature stalks the streets of Portland, looking for a new identity. With one touch it can dissolve its victim, assuming their appearance, personality, and memories. When Portland homicide detectives Nick Burkhardt and Hank Griffin are called in to investigate a bizarre murder, Nick comes face to face with the changeling, but its powers have an unexpected effect on the Grimm, unleashing a deadly Wesen plague and untold chaos.
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FLEX. Distilled magic in crystal form. The most dangerous drug in the world. Snort it, and you can create incredible coincidences to live the life of your dreams.
FLUX: The backlash from snorting Flex. The universe hates magic and tries to rebalance the odds; maybe you survive the horrendous accidents the Flex inflicts, maybe you don’t.
PAUL TSABO: The obsessed bureaucromancer who’s turned paperwork into a magical Beast that can rewrite rental agreements, conjure rented cars from nowhere, track down anyone who’s ever filled out a form. But when all of his formulaic magic can’t save his burned daughter, Paul must enter the dangerous world of Flex dealers to heal her. Except he’s never done this before – and the punishment for brewing Flex is army conscription and a total brain-wipe.
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The Scourwind family legacy brought the empire to the height of its power and prosperity and defended it against all enemies. Now one man’s machinations aim to shift the balance of power—with violent and devastating consequences.
When the trusted General Corian launches a coup against Emperor Scourwind, he hurls the planetary kingdom into chaos. To secure his claim as ruler, Corian will need the strength of the Scourwind name behind him, and he will stop at nothing to bring under his grasp the young Scourwind heirs, twins Lydia and Brennan. Barely into adulthood, the two are thrust into the crossfire. Battling new obstacles at every turn, they eventually find refuge with Mira Delsol, pirate and former member of the elite empire forces.
As the stakes rise, loyalists, mercenaries, and political opportunists rally around the heirs in a desperate bid to unseat the usurper. But if their risky gambit fails, will the empire crumble into oblivion?
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Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons — a group of rebels fighting for freedom.
Their latest terrorist tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura’s job is to censor video games, and he’s tasked with getting to the bottom of this disturbing new development. But Ishimura’s hiding something…kind of.
He’s slowly been discovering that the case of the George Washington’s is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than the censors originally suspected.
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Rebellion has always been in the O’Reilly family’s blood. So when faced with the tragic death of her brother during Northern Ireland’s infamous Troubles, a teenage Nora joined the IRA to fight for her country’s freedom. Now, more than a decade later, Nora is haunted by both her past and vivid dreams of a man she has never met.
When she is given a relic belonging to Brigid of Kildare, patron saint of Ireland, the mystical artifact transports her back eighty years—to the height of Ireland’s brutal civil war. There she meets the alluring stranger from her dreams, who has his own secrets—and agenda. Taken out of her own time, Nora has the chance to alter the fortunes of Ireland and maybe even save the ones she loves.
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The Vagrant is his name. He has no other.
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.
This post-apocalyptic sci-fi adventure is selling for only 99p today.
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The bloodthirsty Jit is dead, and against all odds Richard and Kahlan have survived. But a new menace has attacked them in the Dark Lands. Infected with the essence of death itself, robbed of his power as a war wizard, Richard must race against time to uncover and stop the infernal conspiracy assembling itself behind the wall far to the north. His friends and allies are already captives of this fell combination, and Kahlan, also touched by death’s power, will die completely if Richard fails.
Bereft of magic, Richard has only his sword, his wits, his capacity for insight – and an extraordinary companion, the young Samantha, a healer just coming into her powers.
Compelling, fast-moving, and intense, The Third Kingdom is a powerful tale that welcomes new readers to Terry Goodkind’s world, while opening up new vistas of worldbuilding for longtime readers of the adventures of Richard Rahl and Kahlan Amnell. Buy it today for only £1.99
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Thorvald Spear wakes in hospital, having been brought back from the dead. He died in a human vs. alien war that ended a century ago.
Spear had been trapped on a planet, surrounded by alien Prador forces, when he spotted a rescue ship. Yet he and his entire squad were killed by the ship’s Artificial Intelligence, Penny Royal, which turned rogue. Now, reliving these traumatic final moments, Spear finds the drive to keep on living. That drive is vengeance.
The AI still roams free and Spear vows to destroy it, planning to exploit another of its victims in his quest. But crime-lord Isobel Satomi has been modified by Penny Royal, turning her into something far from human. And as she evolves into the ultimate predator, will she turn Spear from hunter to hunted?
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Click here to purchase Dark Intelligence: Transformation